The Big Bad Asset List

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The Big Bad Asset List

Post  Admin on Tue Jul 12, 2011 7:01 am

This post is subject to change A LOT. Things may be removed, but will most defiantly be added as we progress though the project. I'm going to divide it up into sections, and try to outline them as precisely as possible. New sections will be added as we approach them in development.

I'm outlining based on what we have worked out in the theme thus far. Some of these are also just assumptions of things found in most RPG's.

Legend : [ ] - indicates not completed /[?] indicates someone has chosen to work on this and messaged me about it/ [X] indicates completion

ARTWORK

MENUS/INTERFACES

  • Title Screen Interface [?] Jordan
    1. New game / Load game menu [ ]
    2. Options menu [ ]
    3. Credits menu [ ]

  • In-game interface [?] Jordan
    1. Pause menu [?] Jordan
    2. Stats tab [ ]
    3. Equipment tab [ ]
    4. Save/Load tab [ ]
    5. Options tab [ ]
    6. Skills tab [ ]

  • NPC Basic chat box [ ]
  • Store/shop Interface [?] Jordan


CHARACTERS
  • Main Character Art [ ]
    1. Overworld Art/Animation [ ]
    2. In-Battle Art/Animation [ ]

  • Second Party Member [ ]
    1. In-Battle Art/Animation [ ]

  • Overworld NPC Art/Animation(There will be many of these once our writers pump out names) [ ]


SETTINGS
  • Starting Town/Area Overworld Design Elements [ ]
    1. Town Layout [ ]
    2. NPC Houses [ ]
    3. Assorted Decorative Elements (Trees,Flowers, Etc) [ ]
  • In-Battle Background consistent with look of surrounding area [ ]


ENEMIES
  • In-Battle Art/Animation
    1. Enemy Art/Animation(There will be many of these once we get names hammered out) [ ]



SOUND

MUSIC
  • Title Screen [ ]
  • Starting Area [ ]
  • Pause Menu Music [ ]
  • Normal Enemy In-Battle [ ]
  • Boss Battle [ ]


SOUND EFFECTS
  • Assorted Menu Sounds [ ]
    1. Selecting an Option [?] (Brycehalda)
    2. Equipping Items [?](Brycehalda)
    3. Deselecting an Option [?](Brycehalda)

  • Assorted Battle Sounds [ ]
    1. Basic Attack Sounds [ ]
    2. Skill usage Sounds [ ]




WRITING
  • Overall theme and plot-line of story [ ]
  • NPC backgrounds if we wish to include them[ ]
  • Quest stories and backgrounds if we wish to include them [ ]
  • Side quest stories/backgrounds if we wish to include them [ ]
  • Starting area story [ ]


CODE
  • State-Engine capable of switching maps, and handling transitions from in and out of battle while saving state of Overworld [?] MitchRichardson
  • Static Collision Detection script to handle movement on the Overworld [?] MitchRichardson
  • In-battle script to handle turns,and keep track of variables of both player and enemy party [?] MitchRichardson
  • Database for holding all game items, and the stats of said items [ ]
  • Base Enemy class with variables for buffs,debuffs,color, hp, attack, def, etc to extend to each specific monster/enemy [ ]
  • Character classes with variables to hold all player data regarding stats,status,growth,skills,etc. [ ]
  • Event-Engine, used to handle things like talking to NPC's, getting into fights with enemies, opening chests, basically any interaction on the Overworld map [ ]

Admin
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